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<title>SkyGameEngine2d: tinyxml2::StrPair类 参考</title>
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   &#160;<span id="projectnumber">0.2</span>
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<li class="navelem"><b>tinyxml2</b></li><li class="navelem"><a class="el" href="classtinyxml2_1_1_str_pair.html">StrPair</a></li>  </ul>
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<a href="#pub-types">Public 类型</a> &#124;
<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="classtinyxml2_1_1_str_pair-members.html">所有成员列表</a>  </div>
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<div class="title">tinyxml2::StrPair类 参考</div>  </div>
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Public 类型</h2></td></tr>
<tr class="memitem:a0301ef962e15dd94574431f1c61266c5"><td class="memItemLeft" align="right" valign="top"><a id="a0301ef962e15dd94574431f1c61266c5"></a>enum &#160;</td><td class="memItemRight" valign="bottom">{ <br />
&#160;&#160;<b>NEEDS_ENTITY_PROCESSING</b> = 0x01, 
<b>NEEDS_NEWLINE_NORMALIZATION</b> = 0x02, 
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&#160;&#160;<b>COMMENT</b> = NEEDS_NEWLINE_NORMALIZATION
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Public 成员函数</h2></td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Set</b> (char *start, char *end, int flags)</td></tr>
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const char *&#160;</td><td class="memItemRight" valign="bottom"><b>GetStr</b> ()</td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>Empty</b> () const</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetInternedStr</b> (const char *str)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetStr</b> (const char *str, int flags=0)</td></tr>
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char *&#160;</td><td class="memItemRight" valign="bottom"><b>ParseText</b> (char *in, const char *endTag, int strFlags, int *curLineNumPtr)</td></tr>
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char *&#160;</td><td class="memItemRight" valign="bottom"><b>ParseName</b> (char *in)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>TransferTo</b> (<a class="el" href="classtinyxml2_1_1_str_pair.html">StrPair</a> *other)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>Reset</b> ()</td></tr>
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<hr/>该类的文档由以下文件生成:<ul>
<li>C:/code/SkyGameEngine2d/src/external/Tinyxml2/<a class="el" href="tinyxml2_8h_source.html">tinyxml2.h</a></li>
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